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Blog - Summer Update Vanity and Consumables
Posted by Alexastor on May 16th, 2012 @ 10:14 a.m.

Looking for a little Vanity to spruce up your empire? The Age of Empires Online team says they can do that.

They've made a sneak peek at some of the things they have in store for us when the Summer Update releases in 3 to 4 weeks:





Check out more pictures on the entire blog here.

Link:
Summer Update Vanity and Consumables
Blog - Which side will you choose?
Posted by Maffia on May 14th, 2012 @ 2:57 p.m.



There's new blog up on AgeOfEmpiresOnline.com, giving an overview of the different alliances.

AllianceOverviewPassive Bonus'Equipment

The Delian League
The Delian League is the perfect Alliance for players who enjoy base-building and strong defenses.Delian Resolve - Increases all Gathering rates
Treasury - Decreases Building cost
Long Walls - Increases Building health

The Council of Imhotep
The Council of Imhotep is the ultimate Alliance for players who enjoy technology upgrades and converting enemy units with priests.Words of Imhotep - Decreases Research Cost
Medicine - Increases land Military health
Divinity - Decreases Priest cost

The Legion of Carthage
The Legion of Carthage is the ideal Alliance for players who tend to focus on military and tactical combat.Strength of Carthage - Increases land Military damage
Mercenaries - Decreases land Military train time
Merchant Trade - Increases food Gathering rate
The Aliances also have their own leaders:
The Delian League: Archimedes of Syracuse
This true genius of antiquity provides a variety of talents. In battle he wields a mighty trident throwing it great distances with deadly precision. For protection he carries the Shield of Delos blessed by Poseidon.
The Council of Imhotep: Imhotep, Chancellor and High priest of Ra
The chief advisor to the Pharaoh is a both a powerful healer and polymath. When in combat he wields the dual Swords of Anubis; out of combat he can empower structures enabling them to research, train, and build faster. His comprehension of medicine and religion also allows him to heal friendly units.
The Legion of Carthage: Hannibal, son of Hamilcar Barca
The renowned General of Carthage is a military commander and tactician. With the Blade of Ba'al he leads troops into combat with a relentless charge, eviscerating all foes surrounding him.
Link:
Which side will you choose?
Tech Tree System Revisions
Posted by Alexastor on May 08th, 2012 @ 2:56 p.m.



There's a huge article up on AgeOfEmpiresOnline.com about the upcoming techtree changes. There will be another detailed blog about gameplay changes on May14th.

Here is a summary of the biggest changes:
We realized having new units with each Age wasn't that great without the appropriate tech to go along with the new units, so we've added what we call "Factory Techs." These are upgrades for the Barracks, Archery Range, and Stables that are designed to improve the units those factories build.
These upgrades are also unlocked for free, and they're available as soon as you get access to the building.
All unit-specific upgrades-we now call them Champion Techs-generally increase the versatility of the unit, rather than making it flat out better with Health and Damage bonuses.
There is just one Champion upgrade for each unit (unlike several upgrades up to Champion like currently).
Star Techs were another area we felt needed improvement. So we've done two things - for one, Star Techs are now available at Age 2. Additionally, Star Tech now behave like regular techs - they have a traditional resource cost and must be researched while on a quest. Like the Champion Techs, our goal with the new Star Techs was to provide more versatility rather than flat out bonuses.
And last, but not least, there is a change in how you get access to techtree points:
After reviewing the point distribution at level 40, there were two other smaller areas for improvement. First, we changed the requirement for every technology to only require a single tech point. This may seem trivial, but the intent is that each technology should be roughly equivalent in overall value. Second, we wanted aging up to be a significant milestone. Now you'll get 5 tech points every time you reach a new Age (levels 3, 7, and 15), and 1 tech point for every other level for a total of 52 tech points at level 40.
Interesting changes, aren't they?

Link:
Tech Tree System Revisions
Alliances FAQ
Posted by Alexastor on May 08th, 2012 @ 2:49 p.m.
We know many of you have unanswered questions when it comes to our upcoming “Alliance Wars” feature due out with our Summer Update. To help clear things up for you we have put together an FAQ. We hope this will help answer some of the questions you may have.

Note: This is a summary post of information that has already been published. We wanted to put answers to some of the more common questions about the Alliance in one place. We will be posting more information regarding the Summer Update tomorrow, specifically information regarding changes to the Tech Tree.
Read the full article here.

Link:
Alliance FAQ
Ask a Dev - The Responses! Blog
Posted by Maffia on May 04th, 2012 @ 3:35 p.m.




You asked, they answered, the Ask a Dev - Responses! Blog is here.

There are far to many to list here, but personal highlights include:
Q: Do you have plans for Replay/record/observer mode? Will post-game statistics ever be introduced?

A:
These features have always been on our radar - we really do understand their importance to players; really! - the only question has been when do we schedule the time to do the work, when do we intend to release them to the public, and how elaborate are the designs.

....On the plus side, paper designs exist for them, groundwork has been laid with some of the other feature work we've previously done, and they're bubbling up on everyone's schedules. So the question is less "if" and more "when" this kind of feature will be put into place
Q: Will you open the game to more modding? For instance, adding the ability to play custom maps in the Arena, the ability for players to develop scenarios and custom content of their own for the game, or to customize the user interface more?

A:
There's no fundamental opposition to allowing custom content, assuming everyone agrees it can never give rewards or XP. None. Nada. Zero.

Developing an editor isn't a trivial amount of work and could easily take a year or more, because the tools we use internally to produce the content aren't intended for use by the public. They're ugly, and they have features that go well beyond what we would allow the public to access. As with replays and other features, we have to create this one new from scratch.
Q: When will PvE receive more attention from the devs? Are there any plans of releasing new end-game content or an alternative for Argos? New legendary quests in a whole new area would be really nice, and it is something the end-game needs.

A:
We realize the need to ramp up the quantity of new PvE content.

....
In particular, we want to address the "Argos Problem;" that is, the lack of alternative options to Argos in the level 20-30 range, particularly for pro civ players or for players who are leveling up a second civ. We feel that's the most pressing need in the short-term.

We would also like to develop more booster content, whether it's new uniquely themed mini-campaigns or game modes like Skirmish and Defense of Crete. We also intend a major re-thinking of the structure for the existing and future campaigns to improve the "build an empire" feel of Age of Empires. Work has started on these changes - but we aren't quite ready to divulge the details. Yet.
Well those are my highlight, what about you guys?

Link:
Responses to Your Questions: Ask a Dev! Blog at AgeOnlineHeaven.com
Rumor has it... [Summer Patch]
Posted by Alexastor on May 04th, 2012 @ 1:58 p.m.



So I gave the Speculum Fragment a try, and what did I see?

Some interesting changes for the upcoming Summer Patch:
  • Upgraded herdable conversion
  • 1 TC in each new age instead of 3 in Age III.
  • Removing snare (and adding it back for spearmen and certain unit upgrades).
  • Archers now have long wind-up times instead of firing instantly.
  • Combat units now have Champion upgrades that buff their strength and/or unlock new combat roles.
  • What do you guys think?


    Source:
    That would be telling
    100 Codes
    Posted by Maffia on May 01st, 2012 @ 6:59 p.m.




    Age of Empires Online has hit 40,000 'likes' on FaceBook, so MGS are giving away Greek Premium, Egyptian Premium, Bountiful Bushes, and Glorious Gardening codes.
    Sometime this afternoon I will be dropping a metric ton of codes on to Facebook. Note: metric ton means in the ballpark of 100. Make sure to like our page and watch out to get your hands on some Greek Premium, Egyptian Premium, Bountiful Bushes, and Glorious Gardening codes.
    Code will be posted on the AoEO FaceBook.

    Codes can be redeemed HERE.

    Link:
    AoEO on FaceBook
    Balance Patch Going Live! - Take 2
    Posted by Maffia on May 01st, 2012 @ 2:41 p.m.




    For those that need a reminder the changes can be found here.

    All changes affect PvP only.

    Those getting a "corrupted files error": Right click -> Run as admin -> Options -> Full scan

    Confirmed works for GFWL version

    Links:
    Blog at AgeOfEmpiresOnline.com
    Alliance Wars Blog
    Posted by Maffia on April 30th, 2012 @ 3:24 p.m.




    The Alliance Wars blog is live.
    The Alliance Wars are a brand new, team-based competition for level 40 players. It revolves around three Alliances: The Delian League, The Council of Imhotep, and The Legion of Carthage. Each Alliance is fighting for dominance, and only one can come out on top! Choose your Alliance wisely - the benefits of each are unique.

    Alliances
    The Delian League
    - Capital: Delos
    The League is a confederacy of Greece states that meets at the island of Delos. Their leader, Archimedes, is a mathematician and engineer who wins his battles through economy and trade.
    Passive Bonuses (not active in PvP): Gather Rate, Cheaper Buildings, Building Health.

    The Council of Imhotep - Capital: Farafra Oasis
    The Council of Imhotep is headed by the famed vizier Imhotep, a polymath skilled in architecture, engineering, and medicine. Those working alongside Imhotep wish to elevate their civilization through the use of technology and usher peace through religion.
    Passive Bonuses (not active in PvP): Cheaper Research, Unit Health, Cheaper Priests.

    The Legion of Carthage - Capital: Carthage
    The Legion of Carthage is headed by Hannibal, the famous general who crossed the Alps to invade Italy. His legion enforces its power through brute strength and massive numbers.
    Passive Bonuses (not active in PvP): Damage, Train Time, Food Gathering.
    After joining an Alliance you will then start earning Alliance Points by playing how you want including questing, PvP, producing materials etc..
    Alliance Points
    Completing quests while you're in an Alliance will earn you 'Alliance Points' (or AP). The total AP earned by everyone in your Alliance (or 'Total War Effort') is used to determine the winning team.

    Rewards
    You can earn AP through quests, PvP, Skirmish, Defense of Crete, Legendaries, or even donating Materials to the cause!
    Empire Point Rewards

    At the end of each contest, Empire Points are awarded to all participants. The amount is determined by two factors: what place your Alliance came in, and how much you contributed to your Alliance.

    Empire Points
    In general, being a large contributor to your Alliance is worth more than coming in first. If an Alliance is at a disadvantage with fewer members and low participation, its members will get a bonus to their EP rewards. There's no shame in joining an Alliance that's in third.

    Sabotage!
    Is one Alliance dominating? Team up with another Alliance to take them down! You can choose to use a percentage of your AP to reduce the War Effort of an enemy Alliance. The best part is, you'll still earn full participation credit regardless of where your AP goes.

    Contests
    There are three simultaneous contests running at any given time: Daily, Weekly, and Monthly. Any time you earn AP, you will contribute the same amount to each contest. When each contest ends, Empire Points are awarded and the contest is over. All expired contests will be stored in the Archives to review for a period of time.

    Alliance Ranks
    Within each Alliance, each member will be given a rank based on their overall participation. This rank will increase your passive Alliance Bonuses and give you bragging rights. Don't worry, if you miss a few days of playing you'll hold your rank... but if you're gone for too long, you'll start to lose your standing!

    Alliance Gear
    Each Alliance sells their own unique pieces of equipment that fit with their theme. This level 40 gear ranges from decent rare gear to some of the best possible Legendaries. You can browse the stores in each Alliance's capital, but you must be a member in order to use the gear.
    So who are you going to support?

    Links:
    Alliance Wars blog
    Update for the AOEO mobile Crafting Guide
    Posted by Alexastor on April 25th, 2012 @ 2:10 p.m.



    The AoEO Mobile Crafting Guide update for Celtic items is now live on the WP7, Android and iOS platforms. It's also the first time on Android.

    Links:
    WP7 Update
    Android Update
    iOS Update

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